SNAP64 RECOMP FOR MACOS

This build has run on GitHub's virtual Mac and not yet on a physical one:
read the last section.


1. THE APP
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One app for Apple Silicon and Intel Macs, macOS 14 (Sonoma) or newer.
Move Snap64Recomp.app to your Applications folder, or anywhere you like.


2. THE FIRST START
------------------
This build is signed by nobody, so macOS refuses a plain double-click.
Right-click (Control-click) the app, choose Open, then Open again in the
dialog. On macOS 15 (Sequoia) and later that no longer works: double-click
once, dismiss the message, open System Settings > Privacy & Security,
scroll to the note about Snap64Recomp and click Open Anyway. Once is enough.


3. THE ROM
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The port asks for your own Pokemon Snap (USA) cartridge dump on the first
start, checks it, and copies it into its data folder. .z64, .v64 and .n64
dumps are all accepted. No ROM is included and none ever will be.


4. WHERE THINGS ARE
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Everything the port writes lives in

    ~/Library/Application Support/Snap64 Recomp/

the ROM (pokemonsnap.z64), saves/, photos/, snapsettings.json, snap64.log
(and snap64.prev.log, the run before), mods/ and texture_packs/. In Finder,
Go > Go to Folder and paste the path. Nothing is written inside the app.


5. THE REST
-----------
The same as on Windows and Linux: the extras are in the game's own Options
screen, the keys and the pads are in the README inside the bundle
(Contents/Resources/README.md) and at github.com/JackandBeans/Snap64Recomp.


WHAT HAS BEEN SEEN
------------------
I have no Mac. This app was built by GitHub's own Mac, a virtual one, and
run there: the game boots to the intro, plays the Beach with its photos
scored, loads a mod and quits cleanly, on Apple Silicon and through Rosetta
2. No physical Mac has run it yet, so whether it plays well on yours is the
question. Whichever way it goes, an issue at
github.com/JackandBeans/Snap64Recomp with snap64.log attached (the folder
above) is how it gets verified, or fixed.
